How do I draw a string in Java 2D?

The code snippet below show you how to draw a string using Graphics2D. The drawString() method accept the string to be drawn and their x and y coordinate. Here you can also see how to set the antialiasing mode using the setRenderingHint() method.

package org.kodejava.awt.geom;

import javax.swing.*;
import java.awt.*;

public class DrawString extends JPanel {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setTitle("Draw String Demo");
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.add(new DrawString());
        frame.pack();
        frame.setSize(420, 300);
        frame.setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        Graphics2D g2 = (Graphics2D) g;

        // Define rendering hint, font name, font style and font size
        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2.setFont(new Font("Segoe Script", Font.BOLD + Font.ITALIC, 40));
        g2.setPaint(Color.ORANGE);

        // Draw Hello World String
        g2.drawString("Hello World!", 50, 100);
    }
}

Run the snippet, and you’ll see the following screen:

Draw 2D String

Draw 2D String

Wayan

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