How to create cleaner code with type inference in Java 10

Type inference was introduced in Java 10 with the new var keyword, enabling developers to declare local variables without explicitly specifying their type. This feature can help create cleaner, more concise code by reducing boilerplate, though it should be used judiciously to maintain code readability.

Here’s a guide on how to use type inference effectively and write cleaner code in Java 10 and later:


1. Use var for Local Variables

The var keyword allows you to declare local variables without explicitly stating their type. The compiler infers the type based on the expression assigned to the variable. Here’s how it works:

Example:

var message = "Hello, World!"; // Compiler infers this as String
var count = 42;                // Compiler infers this as int
var list = new ArrayList<String>(); // Compiler infers this as ArrayList<String>

System.out.println(message);  // Hello, World!
System.out.println(count);    // 42

Benefits:

  • Eliminates redundancy. For instance:
List<String> list = new ArrayList<>();

becomes:

var list = new ArrayList<String>();

2. Use var in Loops

In for-each loops and traditional for-loops, var can simplify the code:

Example:

var numbers = List.of(1, 2, 3, 4, 5);
for (var num : numbers) {
    System.out.println(num); // Iterates through the numbers
}

Benefits:

  • Avoids unnecessary type declarations while maintaining readability.

3. Use var with Streams and Lambdas

var integrates well with Java Streams and Lambda expressions to reduce verbosity:

Example:

var numbers = List.of(1, 2, 3, 4, 5);
var result = numbers.stream()
                    .filter(n -> n % 2 == 0)
                    .map(n -> n * 2)
                    .toList();

System.out.println(result); // [4, 8]

When working with complex streams, var can make code shorter and easier to follow.


4. Restrictions on var

While var is versatile, there are some limitations and rules:

  • Only for Local Variables: var can only be used for local variables, loop variables, and indexes, not for class fields, method parameters, or return types.
  • Compiler Must Infer Type: You must assign a value to a var. For example, the following won’t work:
var uninitialized; // Error: cannot use 'var' without initializer
  • Anonymous Classes: Avoid overuse with anonymous classes to maintain clarity.

5. Maintain Readability

While var can simplify code, readability should always be a priority. Overusing var can obscure the code’s intent, especially when dealing with complex types:

Example of Overuse:

var map = new HashMap<List<String>, Set<Integer>>(); // Hard to understand

In such cases, it’s better to use explicit types.


6. Good Practices

  • Use var for Obvious Types:
var name = "John Doe"; // Obviously String
  • Avoid var for Ambiguous Types:
// Original:
var data = performOperation(); // What is the return type?
// Better:
List<String> data = performOperation();
  • Avoid Excessive Chaining:

    Using var with complex chains can make debugging harder. Be explicit when needed.


7. Refactoring Example

Here’s how you can refactor code for better clarity using var:

Before Refactoring:

ArrayList<String> names = new ArrayList<>();
HashMap<String, Integer> nameAgeMap = new HashMap<>();

After Refactoring:

var names = new ArrayList<String>();
var nameAgeMap = new HashMap<String, Integer>();

This is concise without sacrificing clarity.


Conclusion

Type inference with var in Java 10 improves code conciseness and readability when used appropriately. To ensure cleaner code:

  • Use var for obvious and readable scenarios.
  • Avoid using var when the inferred type is unclear or ambiguous.
  • Focus on balancing conciseness with the need for maintainable and self-explanatory code.

How to Use Java 17 Text Blocks for Multiline Strings

Java 17 introduced text blocks to simplify the use of multiline strings, making it much easier to include and manage multiline text in your Java applications. Text blocks were actually introduced in Java 15 but were further refined and are fully supported in Java 17.

What Are Text Blocks?

A text block is a multiline string literal declared with triple double-quotes ("""). It preserves the format of the text, including newlines and whitespace, making it ideal for creating strings like XML, JSON, HTML, SQL queries, or large blocks of text.


Syntax and Usage

Here’s the basic syntax:

String multilineString = """
        Line 1
        Line 2
        Line 3
        """;

Key Features of Text Blocks:

  1. Multiline Strings: Text blocks support strings spanning multiple lines.
  2. Automatic Line Breaks: No need to write \n at the end of each line.
  3. Automatic Handling of Whitespace: Leading whitespace can be trimmed automatically.
  4. Readable for Formats: Excellent for embedding JSON, SQL, XML, or other text-based formats.

Example Usages

1. JSON or XML Example

String json = """
        {
            "name": "John Doe",
            "age": 30,
            "city": "New York"
        }
        """;

System.out.println(json);

2. SQL Query Example

String sql = """
        SELECT *
        FROM users
        WHERE age > 18
          AND city = 'New York';
        """;

System.out.println(sql);

3. Embedding an HTML Template

String html = """
        <html>
            <body>
                <h1>Hello, World!</h1>
                <p>This is an example of a text block.</p>
            </body>
        </html>
        """;

System.out.println(html);

Notes on Formatting and Indentation

  1. Indentation Control: Java automatically determines the minimum level of indentation for the text block and removes it by default.

    For example:

    String indentedText = """
              This text block
              is indented uniformly.
              """;
    

    Outputs:

    This text block
    is indented uniformly.
    

    Notice that the leading spaces are omitted while retaining the structure.

  2. Custom Alignment: To maintain a consistent indentation in your block while coding, Java aligns the text block based on the whitespace before the ending triple quotes.


Escape Characters in Text Blocks

Text blocks still support escape sequences just like regular strings:

  • \n: Newline
  • \t: Tab
  • \": Double quote if needed inside the block
  • \\: Backslash

Example:

String special = """
        She said, \"Hello!\"
        This includes some escape sequences: \\n \\t
        """;

System.out.println(special);

Summary

Text blocks are a powerful feature, making it easier to embed multiline strings. They reduce the need for concatenation and enhance readability. Whether you’re working with configurations, templates, or queries, they provide a neat and concise way to manage strings in Java applications.

Best Practices

  • Use text blocks instead of concatenated strings for multiline text.
  • Rely on proper indentation to make the code more readable.
  • Test the output when using text blocks with external sources like JSON, SQL, or XML to ensure correctness.

Happy coding! 😊

How to Install and Set Up Java 17 on Your System

To install and set up Java 17 on your system, follow the steps below. The process may vary slightly depending on your operating system.


On Windows

  1. Download Java 17
  2. Install Java 17
    • Run the .msi installer file and follow the setup instructions.
    • Install Java in the default directory or specify a custom directory (e.g., C:\Program Files\Java\jdk-17).
  3. Set Environment Variables
    • Open the Start menu, search for “Environment Variables,” and click on “Edit the system environment variables.”
    • In the System Properties window, click on the “Environment Variables” button.
    • Under “System Variables,” find the Path variable and click Edit.
    • Add the path to the bin directory of your Java installation (e.g., C:\Program Files\Java\jdk-17\bin).
    • Click OK on all windows to save your changes.
    • Optionally, set a JAVA_HOME variable:
      • Click New under “System Variables.”
      • Name the variable JAVA_HOME and set its value to the path of your Java installation (e.g., C:\Program Files\Java\jdk-17).
  4. Verify Installation
    • Open a Command Prompt and run:
    java -version
    
    • If installed properly, it will display the Java 17 version.

On macOS

  1. Download Java 17
    • Visit the Oracle JDK or OpenJDK website, and download the .dmg installer for macOS.
  2. Install Java 17
    • Open the .dmg file and follow the installation instructions.
    • Java will be installed, usually in /Library/Java/JavaVirtualMachines/.
  3. Set Environment Variables (Optional)
    • Open a terminal and edit the ~/.zshrc (for zsh users) or ~/.bash_profile (for bash users) file using a text editor.
    • Add the following lines to set the JAVA_HOME variable:
    export JAVA_HOME=$(/usr/libexec/java_home -v 17)
    export PATH=$JAVA_HOME/bin:$PATH
    
    • Save and close the file, then reload the shell configuration:
    source ~/.zshrc
    
    • Note: The /usr/libexec/java_home command automatically detects installed Java versions.
  4. Verify Installation
    • Run the following in Terminal:
    java -version
    
    • It should show the Java 17 version.

On Linux

  1. Install OpenJDK 17
    • Use your package manager to install OpenJDK 17:
      • For Debian/Ubuntu-based systems:
      sudo apt update
      sudo apt install openjdk-17-jdk
      
      • For Red Hat/CentOS/Fedora-based systems:
      sudo dnf install java-17-openjdk-devel
      
  2. Set Default Java Version
    • If multiple Java versions are installed, you can set Java 17 as the default:
    sudo update-alternatives --config java
    
    • Select the path for Java 17 from the list.
  3. Set Environment Variables
    • Edit the ~/.bashrc or ~/.zshrc file and add:
    export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
    export PATH=$JAVA_HOME/bin:$PATH
    
    • Save the file and reload it:
    source ~/.bashrc
    
  4. Verify Installation
    • Run the following command:
    java -version
    
    • It should display details about Java 17.

Optional: Verify Java Compiler

To ensure the javac compiler is working:

javac -version

That’s it! Now Java 17 is installed and ready to use.

How to Use the Java 10 JDK Command Line Tools

The Java 10 JDK offers several command-line tools for developers to use. Here’s an overview of some useful tools and related features:

1. JShell (Interactive Java REPL)

The jshell tool allows developers to experiment interactively by evaluating Java expressions, statements, and code snippets without the need to set up a complete program. It was introduced as part of JDK 9 but is also available in Java 10.

You can use JShell via:

  • Command line: Just type jshell in your terminal/command prompt.
  • IntelliJ IDEA: Open the JShell console through Tools > JShell Console in the IDE. This allows trying smaller snippets of code and experimenting interactively [1].

2. Java Compiler (javac)

The javac tool is the standard way to compile Java source code into bytecode. In Java 10, the --release flag can be used to ensure compatibility with earlier JDK releases.

Command:

javac --release <version> FileName.java

To compile your code:

  1. Open a terminal.
  2. Navigate to the directory containing the .java file.
  3. Run the javac command followed by the file’s name.

3. Java Runner (java)

The java tool is used to execute compiled Java applications or scripts. Java 10 also supports temporary files and improved APIs for startup optimizations.

Command example:

java FileName

4. Java Flight Recorder and Other Tools

Java Flight Recorder is useful for profiling and analyzing runtime performance. In JDK 10, you need to enable UnlockCommercialFeatures if using the Oracle JDK.

For example:

java -XX:+UnlockCommercialFeatures -XX:StartFlightRecording=duration=60s,filename=myrecording.jfr MyApplication

This is useful for monitoring or debugging [4].


5. JLink

The jlink tool lets you create runtime images that include all the modules your application requires (introduced in JDK 9). With Java 10, improvements were made for better custom image creation.

Command example:

jlink --module-path <modules-path> --add-modules <module-name> --output <destination-folder>

This tool is handy when distributing lightweight application bundles. IDEs like IntelliJ IDEA also provide options to integrate it into Maven or Gradle builds [5].


6. Managing Executable Scripts

Create and run Java commands or files directly as scripts without needing to compile them. This concept started gaining traction with JDK 11’s “shebang” support but can also apply lightly to Java 10 for executable bundling purposes [6].


7. General IntelliJ IDEA Features for Java 10

IntelliJ IDEA helps users by automatically configuring and detecting Java 10 features, including modular programming. Several integrations for JDK tools like javac, java, and jlink make development smoother [7].


How to Set Up Java 10 and Compile Your First Program

To set up Java 10 and compile your first program, follow these steps. Additionally, you’ll learn about Java 10’s var keyword feature once your setup is complete.


Steps to Set Up Java 10

  1. Download Java 10 JDK:
  2. Install Java 10:
    • Follow the installation wizard to install the JDK.
    • Don’t forget to note the installation path (e.g., C:\Program Files\Java\jdk-10).
  3. Set up the Environment Variables:
    • Add the JDK bin directory to the PATH variable:
      1. Go to System PropertiesAdvancedEnvironment Variables.
      2. Under System Variables, find the Path variable and add the JDK’s bin directory (e.g., C:\Program Files\Java\jdk-10\bin).
    • Verify the setup:
      • Open the command prompt or terminal and type:
        text
        java -version

        You should see the version as Java 10.
  4. Install an IDE or Use a Text Editor:
    • Download and install an IDE like IntelliJ IDEA, Eclipse, or Visual Studio Code (or use a simple text editor).

Compile and Run Your First Java Program

  1. Write the Java Program:
    Create a file named HelloWorld.java with the following content:

    public class HelloWorld {
       public static void main(String[] args) {
           System.out.println("Hello, World! Welcome to Java 10!");
       }
    }
    
  2. Compile Your Program:
    From the command prompt, navigate to the directory containing HelloWorld.java, and run:

    javac HelloWorld.java
    

    This will create a compiled HelloWorld.class file.

  3. Run Your Program:
    Execute the compiled program using:

    java HelloWorld
    

    You should see the output:

    Hello, World! Welcome to Java 10!
    

Using the var Keyword in Java 10

To explore Java 10’s var keyword for local variable type inference, you can enhance your program. Update the HelloWorld class as follows:

package org.kodejava.basic;

import java.util.List;

public class HelloWorld {
   public static void main(String[] args) {
      var message = "Hello, Java 10!";
      var numbers = List.of(1, 2, 3);

      System.out.println(message);
      for (var number : numbers) {
         System.out.println("Number: " + number); // Using 'var' in loop
      }
   }
}
  • Save the changes as HelloWorld.java.
  • Recompile and run using the steps above.

You’ll see the output:

Hello, Java 10!
Number: 1
Number: 2
Number: 3

The var keyword simplifies variable declarations without compromising type safety, ensuring better code readability and brevity.


Conclusion

You’ve successfully set up Java 10, compiled, and executed your first program. Additionally, you explored how to use Java 10’s var keyword for type inference. Keep experimenting with these features to leverage Java 10’s capabilities!

How to Use the var Keyword for Local Variable Type Inference in Java 10

In Java 10, the var keyword was introduced to allow local variable type inference. This means that when you declare a local variable, the compiler automatically infers its type based on the initialization value. This improves readability and reduces boilerplate code, especially when working with complex types, without compromising type safety.

Here’s a guide on how to use the var keyword:


1. Declaring and Initializing Local Variables with var

The var keyword replaces explicitly specifying the type while declaring local variables. However, you must initialize the variable at the time of declaration, as the compiler needs an expression to infer the type.

// Example of using var keyword
var message = "Hello, Java 10!";  // Inferred as String
var number = 10;                 // Inferred as int
var list = List.of("apple", "banana", "orange"); // Inferred as List<String>

Here, the type of each variable is deduced by the Java compiler:

  • message: String
  • number: int
  • list: List<String>

2. Scopes Where var Can Be Used

The var keyword can only be used in specific contexts:

a. Local Variables in Methods

public void demoVarUsage() {
    var name = "John";      // Inferred as a String
    var age = 30;           // Inferred as an int

    System.out.println(name + " is " + age + " years old.");
}

b. Loop Variables (for-each or traditional for-loops)

// for each loop
var items = List.of("A", "B", "C");
for (var item : items) {
    System.out.println(item);  // item inferred as String
}

// traditional for loop
for (var i = 0; i < 10; i++) {
    System.out.println(i);     // i inferred as int
}

c. Local Variables in Lambda Expressions

var lambda = (String x, String y) -> x + y; // Explicit lambda types
System.out.println(lambda.apply("Java", "10"));

3. Restrictions on var Usage

While var is versatile, there are limitations:

  1. Cannot Be Used Without Initialization
    var name; // Compilation error: cannot infer type
    name = "John";
    
  2. Cannot Be Used with Null Initializer
    var something = null; // Compilation error
    
  3. Cannot Be Used as a Method Parameter, Field, or Return Type
    The var keyword is limited to local variables inside methods and blocks, as well as loop variables. It cannot be used:

    • As a return type of method.
    • As a field in a class.
    • As a method parameter.
    public var getName() {    // Compilation error: 'var' is not allowed here
       return "Java";
    }
    
  4. Cannot Mix Explicit Types and var
    var name = "John", age = 30; // Compilation error
    var name = "John";
    var age = 30;               // Declare separately
    
  5. Cannot Infer Ambiguous Types
    var result = process();  // If `process()` returns Object, type can't be narrowed.
    

4. Advantages of Using var

  • Improved Code Readability: Reduces verbosity for complex types.
    var map = new HashMap<String, List<Integer>>(); // Cleaner than HashMap<String, List<Integer>>
    
  • Consistent with Type Inference: Makes Java more modern and closer to languages like Kotlin, Scala, or C#.


5. Best Practices

  • Avoid overusing var to ensure code remains understandable.
  • Use meaningful names for variables to compensate for the lack of explicit type.
  • Use var only when the type is obvious from the context.

Example Code:

package org.kodejava.basic;

import java.util.List;

public class VarExample {
   public static void main(String[] args) {
      // Using var for various local variable declarations
      var name = "Alice";                        // String
      var age = 25;                              // int
      var fruits = List.of("Apple", "Banana");  // List<String>

      System.out.println(name + " likes " + fruits);

      for (var fruit : fruits) {
         System.out.println(fruit);  // Inferred as String
      }

      var sum = add(10, 20);  // Inferred as int
      System.out.println("Sum: " + sum);
   }

   private static int add(int a, int b) {
      return a + b;
   }
}

Output:

Alice likes [Apple, Banana]
Apple
Banana
Sum: 30

The var keyword is a helpful addition, especially for simplifying local variables with inferred types, keeping code concise and readable while retaining type safety!

What are Static Methods on interface in Java?

In Java SE 8 and later, you can define static methods on interfaces. A static method is a method associated with the class, not the instance. This means you can call a static method without creating an instance of the class.

This feature can be particularly useful when providing utility methods that act on instances of the interface. You would normally keep these in a separate utility class, but by having these on the interface itself can lead to more readable and maintainable code.

Here is a simple example:

interface MyInterface {
    static void myStaticMethod() {
        System.out.println("Static Method on Interface");
    }
}

public class Main {
    public static void main(String[] args) {
        MyInterface.myStaticMethod(); // Call without creating instance
    }
}

In this example, myStaticMethod() is a static method defined on MyInterface. You call it using the interface name (MyInterface.myStaticMethod()), without needing to create an instance of MyInterface.

Keep in mind that static methods in interfaces are not inherited by classes that implement the interface or sub-interfaces, so you always have to use the interface name when calling them.

The Stream interface in Java has several static methods that provide useful functionality for working with sequences of elements, such as collections. Here is an example that uses the Stream.of() static method, which allows you to create a Stream from a set of objects:

import java.util.stream.*;

public class Main {
    public static void main(String[] args) {
        Stream.of("Hello", "World", "Interface", "Static", "Methods")
              .map(String::toUpperCase)
              .forEach(System.out::println);
    }
}

In this example, we use Stream.of() to create a Stream from a set of String objects. We then use map() to convert each string in the stream to uppercase, and forEach() to print out each string.

Here is another example, this time using the IntStream.range() static method:

import java.util.stream.*;

public class Main {
    public static void main(String[] args) {
        IntStream.range(1, 6)
                 .forEach(System.out::println);
    }
}

In this example, IntStream.range(1, 6) creates a stream of integers from 1 (inclusive) to 6 (exclusive). The forEach() method is then used to print out each integer in the stream.

What is Default Methods in Java?

Default methods are a feature introduced in Java 8, allowing the declaration of methods in interfaces, apart from abstract methods. They are also known as defender methods or virtual extension methods.

With the use of default keyword, these methods are defined within the interface and provide a default implementation. This means they can be directly used by any class implementing this interface without needing to provide an implementation for these methods.

The main advantage of default methods is that they allow the interfaces to be evolved over time without breaking the existing code.

Here’s an example of a default method in an interface:

interface MyInterface {
    void abstractMethod();

    default void defaultMethod() {
        System.out.println("This is a default method in the interface");
    }
}

In the above example, any class implementing MyInterface needs to provide an implementation for abstractMethod(), but not for defaultMethod() unless it needs to override the default implementation.

Before Java 8, we could declare only abstract methods in interfaces. It means that classes which implement the interface were obliged to provide an implementation of all methods declared in an interface. However, this was not flexible for developers, especially when they wanted to add new methods to the interfaces.

For instance, here is an interface used by multiple classes:

interface Animal {
    void eat();
}

Now, if we wanted to add a new method called run(), all classes that implement Animal would need to define this method, which could potentially introduce bugs and is quite cumbersome if we have many classes that implement the interface.

To mitigate such issues, Java 8 introduced default methods in interfaces. With default methods, we can now add new methods in the interface with a default implementation, thereby having the least impact on the classes that implement the interface.

interface Animal {
    void eat();

    default void run() {
        System.out.println("Running");
    }
}

So in the updated Animal interface, the run() method is a default method. Classes implementing Animal can choose to override this method, but they are not obliged to do so. If a class does not provide an implementation for this method, the default implementation from the interface will be used.

Here’s an example implementation of the Animal interface:

class Dog implements Animal {
    @Override
    public void eat() {
        System.out.println("Dog is eating");
    }
}

public class Main {
    public static void main(String[] args) {
        Dog dog = new Dog();
        dog.eat();  // Output: Dog is eating
        dog.run();  // Output: Running
    }
}

As you can see, the Dog class didn’t implement the run method, but we’re still able to call dog.run() because of the default implementation in the Animal interface.

Note: In case a class implements multiple interfaces and these interfaces have default methods with identical signatures, the compiler will throw an error. The class must override the method to resolve the conflict.

What is a Functional Interface in Java?

A Functional Interface in Java is an interface that has exactly one abstract method. Apart from this abstract method, it can include default and static methods. Java 8 introduced the @FunctionalInterface annotation to ensure an interface follows the rules of Functional Interface. It’s optional but good practice to use this annotation.

Functional interfaces are extensively used in Java’s lambda expressions. The main purpose of a functional interface is to be used as Lambda Expressions or Method References.

Here’s a basic example of defining a functional interface:

@FunctionalInterface
interface GreetingService {
    void sayMessage(String message);
}

You could use it in conjunction with a lambda like this:

GreetingService greetService = message -> System.out.println("Hello " + message);
greetService.sayMessage("world");

In the code above, message -> System.out.println("Hello " + message) is a lambda expression that provides the implementation of the abstract method sayMessage(String message).

Java 8 has also defined several built-in functional interfaces. These built-in interfaces are packed in the java.util.function package. Some common ones include Predicate<T>, Function<T, R>, Supplier<T>, and Consumer<T>. Furthermore, BinaryOperator<T>, UnaryOperator<T>, BiFunction<T, U, R> are some other standard functional interfaces available.

Here are some examples of Java 8 built-in functional interfaces:

1. Predicate

Predicate<T> is a functional interface that takes a single input and returns a boolean value. It is located in java.util.function package.

Predicate<String> lengthCheck = s -> s.length() > 5;
System.out.println(lengthCheck.test("Hello"));  // Output: false

Predicate is often used when you need to pass some sort of condition or filter as a parameter. For example, you might be checking if the User inputs are valid:

Predicate<String> isValidEmail = email -> email.matches("^[A-Za-z0-9+_.-]+@(.+)$");
System.out.println(isValidEmail.test("[email protected]"));  // Output: true
System.out.println(isValidEmail.test("testgmail.com"));   // Output: false

2. Function

Function<T, R> is an interface that accepts one argument and produces a result.

Function<String, Integer> parse = Integer::parseInt;
System.out.println(parse.apply("123"));  // Output: 123

A Function<T, R> can be useful when you need to convert from one type to another, such as transforming a list of String into a list of Integer.

Function<String, Integer> stringToInteger = Integer::parseInt;
List<String> strings = Arrays.asList("1", "2", "3");
List<Integer> integers = strings.stream()
                                .map(stringToInteger)
                                .collect(Collectors.toList());

3. Consumer

Consumer<T> is an interface that takes one argument and returns no results. It is meant for implementing side effects.

Consumer<String> printer = System.out::println;
printer.accept("Hello");  // Output: Hello

The Consumer<T> interface is often used in conjunction with Java streams or Optional, where you have a collection of objects, and you want to perform a certain action on each of the objects.

Consumer<String> printUpperCase = str -> System.out.println(str.toUpperCase());
List<String> names = Arrays.asList("Jon", "Sansa", "Arya", "Bran");
names.forEach(printUpperCase);

4. Supplier

Supplier<T> is an interface that does not take any argument, but it produces a result.

Supplier<LocalDate> current = LocalDate::now;
System.out.println(current.get());  // Output: [current date]

Suppose you have a class RandomService that produces random numbers and is supposed to be used by other classes in your system.

class RandomService {
    Supplier<Double> getRandomNumber = Math::random;
}

// Usage in another class
RandomService rs = new RandomService();
System.out.println(rs.getRandomNumber.get());

5. BinaryOperator and UnaryOperator

UnaryOperator<T> takes one argument and returns a result of the same type. BinaryOperator<T> takes two arguments and returns a result of the same type.

UnaryOperator<String> upperifier = String::toUpperCase;
System.out.println(upperifier.apply("hello"));  // Output: HELLO

BinaryOperator<String> concatenator = String::concat;
System.out.println(concatenator.apply("Hello ", "World"));  // Output: Hello World

You have already learned about a few key functional interfaces in Java and how to use them with lambda expressions. Now, I’ll introduce you to a few more advanced topics about functional interfaces:

1. Custom Functional Interface

If the built-in functional interfaces in Java do not satisfy your requirements, you can define your own functional interfaces. Here is an example of a custom functional interface:

@FunctionalInterface
interface CustomInterface {
    String concatenateStrings(String s1, String s2);
}

You can now use it like this:

CustomInterface ci = (s1, s2) -> s1 + s2;
System.out.println(ci.concatenateStrings("Hello", " World")); // Output: Hello World

2. Method References

In some cases, lambdas just call an existing method. In those cases, we can use method references to make the code clearer. Here are some examples

Consumer<String> printer = System.out::println; // same as s -> System.out.println(s)

Predicate<String> lengthCheck = String::isEmpty; // same as s -> s.isEmpty()

Supplier<LocalDate> current = LocalDate::now; // same as () -> LocalDate.now()

3. Chaining Functional Interface Calls (Compose and AndThen)

You can chain multiple calls of Function, Consumer, and Predicate using default methods they provide, such as compose, andThen.

Function<Integer, Integer> multiplyBy2 = x -> x * 2;
Function<Integer, Integer> add1 = x -> x + 1;
Function<Integer, Integer> add1AndThenMultiplyBy2 = add1.andThen(multiplyBy2);

System.out.println(add1AndThenMultiplyBy2.apply(2)); // Output: 6

Remember that with compose, functions execute in reverse order.

Function<Integer, Integer> multiplyBy2ThenAdd1 = add1.compose(multiplyBy2);

System.out.println(multiplyBy2ThenAdd1.apply(2)); // Output: 5

Chaining calls this way leads to functional-style programming that can make your code more readable and maintainable by creating pipelines of transformations.

Real-world use of the functional interface is prevalent in Java library features such as Stream API, where they come together with lambda expressions to offer functional programming capabilities. They help contribute to writing clean, robust and concurrent code structures.

Overall, functional interfaces bring the power of functional programming to Java and are extensively used for implementing simple callback-style interfaces, or for defining “thin” data structures used in control statements, among other uses.

What are Method References in Java?

Method references in Java are a feature that was introduced in Java 8. They provide a way to refer to a method without actually executing it. They are often used in conjunction with Java’s functional programming features, such as Streams and Lambdas, where a method to be executed is often expected as a parameter.

The syntax for a method reference is the name of the class (or the name of an object), followed by :: and the method’s name. Here’s an example:

List<String> words = Arrays.asList("Hello", "Method", "References", "In", "Java");

// Let's use a method reference to print each word in the list
words.forEach(System.out::println);

In the above code, System.out::println is a method reference. The forEach method expects a lambda that takes a parameter and does something with it. Here, the println method of the System.out class is being referenced, and it will be used to print each word in the list.

There are four types of method references in Java:

  1. Static method reference: They refer to the static methods of a class. For example, ClassName::staticMethodName.
  2. Instance method reference of a particular object: They refer to the instance methods of a particular object. For example, in above code System.out::println.
  3. Instance method reference of an arbitrary object: They refer to the instance methods where the first parameter is the target of the method. For example, String::length.
  4. Constructor reference: They refer to the constructor of a class. For example, ClassName::new.

Let’s take a deeper look at the four kinds of method references with more elaborated examples.

1. Static method references:

Static method references can be used when the method to be invoked is a static method. For example:

package org.kodejava.basic;

import java.util.stream.Stream;

public class StaticMethodRef {
    public static void main(String[] args) {
        String[] array = {"Java", "Python", "Ruby", "JavaScript"};
        Stream.of(array).forEach(StaticMethodRef::printStr);
    }

    static void printStr(String str) {
        System.out.println("printStr method called with value: " + str);
    }
}

In this example, the printStr method is a static method, and we reference this method using StaticMethodRef::printStr.

2. Instance method reference of a particular object:

Instance method references can be used when the method to be invoked is an instance method. For example:

package org.kodejava.basic;

import java.util.stream.Stream;

public class InstanceMethodRef {
    public static void main(String[] args) {
        InstanceMethodRef instance = new InstanceMethodRef();
        String[] array = {"Java", "Python", "Ruby", "JavaScript"};
        Stream.of(array).forEach(instance::printInstanceStr);
    }

    void printInstanceStr(String str) {
        System.out.println("printInstanceStr method called with value: " + str);
    }
}

In this example, printInstanceStr is an instance method, and we create an instance of InstanceMethodRef and refer to an instance method instance::printInstanceStr.

3. Instance method reference of an arbitrary object:

We can do this when we have a collection of instances and want to invoke a method on them. For example:

package org.kodejava.basic;

import java.util.stream.Stream;

public class InstanceMethodReferenceArbitrary {
    public static void main(String[] args) {
        String[] array = {"Java", "Python", "Ruby", "JavaScript"};
        Stream.of(array).map(String::toUpperCase).forEach(System.out::println);
    }
}

In this example, String::toUpperCase invokes the toUpperCase method for every instance of the String in the Stream.

4. Constructor reference:

Constructor references are used for a constructor call. For example:

package org.kodejava.basic;

import java.util.stream.Stream;

class Student {
    String name;

    Student(String name) {
        this.name = name;
    }
}

public class ConstructorReference {
    public static void main(String[] args) {
        Stream.of("John", "Martin", "Don")
                .map(Student::new)
                .forEach(student -> System.out.println("Student name is: " + student.name));
    }
}

In the above example, Student::new creates a new instance of Student.